- System: Steam, PlayStation 4, Xbox One, Nintendo Switch
- Publisher: Daedalic Entertainment
- Developer: Daedalic Entertainment
- Release Date: August 15, 2018
State of Mind – Story Trailer 2018
State of Mind isn’t a game about mental health but it sheds light on the issue as it’s becoming more prevalent in society, and looks at ways on how to prevent it. Much of it’s adventure takes place in the far distant future where human civilization is evolved exponentially in terms of technology, but still seem to fall prey to the effects of the mind. Anyone looking to dive deep into a psychological adventure and be captivated by a compelling narrative, then look no further than State of Mind.
Whether you’re a fan of the genre or not, State of Mind introduces players to a stellar cast of characters who all have their own motives, and it’s up to you to piece all of these clues together in order to find out the truth before it’s too late.
State of Mind is all about reading between the lines and listening very carefully to every discussion you have with the people you encounter. Much like real life itself, there are people out there who may come off as trusting at first, but then down the road new details pop up that exploit their weak points, leading you down a new path of discovery.
You’ll be doing a lot more reading than actual playing since the game requires that you do a lot of snooping around to gather the right evidence to prove your theory true. When you do get to run about it’s really all about observation, taking note of your surroundings, talking to strangers for extra details if possible, while gathering whatever you can from other outside sources… be it legal or going under the table. There’s controversy, drama, tempestuous family issues, and a plethora of other things that State of Mind challenges you with. The question is, will your own state of mind be able to handle it all?
The level design is also spectacular, taking inspiration from the cyberpunk era to create this harmonious state of futuristic buildings and electronics, pairing it with modern day activities pertaining to work and travel. The use of vibrant colors is also another plus as everything tends to pop out more when running around, making the world feel all the more real. There’s no UI at all so all of your attention is placed solely within the game so that you’re absolutely absorbed in everything that’s happening. As we said earlier, this game is very detailed oriented and so, making sure to keep your attention situated entirely within the very serious moments is imperative. It’s simple yet effective and we totally dig that.
Not everyone will dig the polygon model effect but we actually found it to be quite endearing since it does place more emphasis on the emotions of the characters rather than their visual aesthetic, which we feel was the main driver behind making the game. Daedalic Entertainment want you to empathize with the characters and dive deep into their psychological tendencies to help decipher clues a lot more, and to also put you into the driver’s seat so to speak.
Voice acting is superb in our book as Richard Nolan’s character is the more dark and gloomy type who seeks revenge, while Adam Newman’s archetype is the more sensible and carefree, but still deals with severe emotional trauma from past events. Most of the characters you interact with are all fully voiced as well which is a huge plus because it truly gives the game more life, and once again draws you into the world. Did we mention you can play with the piano in the game? Oh, we didn’t? Well then, yes you can!
The game kicks off with Richard Nolan finding himself in a hospital after being in an accident that left him without much of his memory intact. With the help of friends and colleagues, Richard seeks out to find out more information about his wife’s current whereabouts, along with his son James. Richard isn’t very keen on the way technology is advancing and is adamant on making sure that changes are made to better secure a safer environment for humans. With this dark past looming in the back of his mind, Richard must extend his hand beyond what’s legal in order to put everything together, save his marriage from disaster and come to terms with the reality that’s tearing him apart mentally.
On the other end of the spectrum you have Adam Newtown, who also experienced a serious accident which left him without much memory to work with or find out what happened before it all went down. At first their stories don’t seem to have any sort of connection but as you progress further you start to see a little bit more, and now need to start taking note as to what’s happening. There’s clearly some corruption and crime-related activity happening, and now it’s up to you to solve the case before you become another victim.
State of Mind allows you the freedom to roam around as you please but it does follow somewhat of a plot that you’ll need to follow, at least in this demo version that we played. You can’t talk just “everyone” around you but that doesn’t mean these NPC don’t have actual clues for you to jot down. Even those with no green highlight over their head may whisper some interesting things that may tickle your brain, and so those small details may just help to glue the scattered ideas together. You can examine items around you to get more information, use your Holograph Wall to take a look at different clues you’ve obtained, or you can call up a friend and persuade them to talk. All the options are there, but it’s all up to you on how to fully optimize them.
Movement at times with the character were a bit questionable, such as not being able to run past someone standing directly in front of us or even slightly next to us, which was a little bit irritating. Other than that, nothing major stood out. With a good solid 15 hours to chew through, State of Mind will definitely keep you engaged for a while. Be sure to enjoy it while it lasts!
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