Monday, March 12, 2018

Interview with Producer Yasuyuki Oda from SNK Heroines​

Sean Coopa Hoang
Honey’s Anime had the privilage of interviewing Yasuyuki Oda-san lately and we wanted to ask a handful of questinos about their new title SNK Heroines: Tag Group Frenzy and what they consider about this new itiration to the franchise. Yasuyuki Oda-san is the influential Director of SNK Heroines, a tag group fighting game, featuring characters from the SNK franchise. His history with fighting games contains Planner for Garou: Mark of the Wolves, Director of Capcom’s Street Fighter IV: Arcade Edition, and Producer of SNK’s King of Fighters 14.

Honey’s Anime is excited to see SNK’s plans for its newest title!


Honey-Chan
Yasuyuki Oda
Interview with Yasuyuki Oda
With a title like SNK Heroines, is it fair to assume we will see a big cast of SNK Characters? Also, are there plans for original characters made particularly for this new title?
Yes. We program to have some characters that will surprise individuals when joining the cast.
1 element of previous King of Fighters was the challenging execution to play the game. KOF 14 helped newer players by simplifying inputs and altering specific mechanics. Are there any particular plans for how SNK Heroines will deal with execution?
We have been extremely conscientious about playing this title on a pad, so the inputs are straightforward. Fundamental controls like attack and defense have been created straightforward, but new techniques can be created out of employing things and gauges.
It feels like a lot of current games have began to consist of tag mechanics. Was there a specific motivation to have tag mechanics in this game?
(Kaito Soranaka, the Director of SNK Heroines, answers this query.)

There have been several challenges in generating this title. 1 challenge was displaying much more than two characters on-screen at a time. In addition to that, simply because this game has such a massive emphasis on characters, we wanted to consist of items like, “What would a conversation between this character and this character be like? How would they become allies?” That was our motivation.

Is there a planned DLC for this game? If so, what sorts?
Truly, we are at present searching into it.
What do you consider sets SNK apart from other gaming organizations? What practices/technologies are you organizing for future games?
SNK, as a business, is very good at generating compelling characters. We have turn out to be a newer, stronger SNK, a business in the gaming sector that can generate games with intense battles that are nevertheless simple to recognize.
Lastly, a buddy wanted me to ask this extremely crucial query. Are you generating plans for a sequel to Garou: Mark of the Wolves?
I will continue to make them till the day I die.
It was a joyous surprise to have each Yasuyuki Oda-san AND Kaito Soranaka-san answer our concerns. SNK Heroines appears to be a exclusive expertise for SNK fans with much more characters, much more excitement, and with each sector veterans at its wheel. We appear forward to the completed item. Hopefully, players will locate SNK Heroines a very good title to add to their fighting game collection! Whilst the answers have been a tad broken, we do hope you enjoyed this interview and appear forward to seeing you at our subsequent interviews in the future!
Sean

Author: Sean “Coopa” Hoang

A motivated writer hoping to share his passion for video games, literature, and visual media. I am the principal streamer of FinestKO, a assortment game stream with roots in the fighting game neighborhood. Anytime there is time, you can generally locate me broadcasting or writing for the subsequent post.

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Prime five Anime by Sean “Coopa” Hoang

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