Wednesday, January 24, 2018

Hisashi Koinuma President & COO of Koei Tecmo Games Producer Attack on Titan 2​

Alfonso “Fonzy” Ortiz

Hello and welcome once more, to an additional Honey’s Anime Interview! In this interview, we had been invited by Koei Tecmo to attend a specific occasion hosted by Koei Tecmo at the Mystic Hotel in downtown San Francisco. At the occasion, we had the privilege of interviewing the Hisashi Koinuma-san exactly where we got to ask some inquiries that have been on our thoughts for some time now. With the upcoming release of Attack on Titan two, we wanted to know about the alterations in this new iteration and if there had been any extra functions we could appear forward to, but initial, let’s get to know a small bit about Mr. Koinuma-san.

Hisashi Koinuma is the President and COO of Koei Tecmo Games Co., LTD., Lead Manager of the Gust brand, Producer, and Director. Getting worked as a Producer on a selection of collaborative titles, such as “Attack on Titan”, “Berserk and the Band of the Hawk”, “One Piece: Pirate Warriors” and “Hyrule Warriors”, he now brings his experience to this most recent collaboration, primarily based on a single of the most celebrated anime IPs worldwide, Attack on Titan two.

Attack on Titan two will be releasing on March 20, 2018, for Computer, PS4, Switch, and XB1. The game will have new on the web functions for much better gameplay and there will be a new customization function for players to delve into generating new characters in the style of AoT design and style. Of course, you can nevertheless play a single of the preselected characters from ahead of as properly a new characters added to the roster to make it a total of 30 characters. But sufficient about what we know, let’s uncover out what we do not know. As a note, this interview was unexpectedly reduce quick so the quantity of inquiries asked are restricted due to a tight schedule in the course of the occasion.

With that, study on and uncover out what Mr. Koinuma-san had to say as we ask him some inquiries relating to Attack on Titan two. Sit back and take pleasure in the interview!

Honey-Chan
Hisashi Koinuma
Interview with Hisashi Koinuma
Approaching the concept of creating a sequel to AoT, how hard was the method compared to the initial game and had been there new lessons to be discovered that enhanced Attack on Titan two?
Very first of all, with the original title, the uniqueness or traits of it was to have omnichannel directional actions and to have that equipped in the original title was really difficult since we wanted to offer, operation smart, ease of use for gamers so there was a lot of trial and error.

And now, with the second version, the mobility potion was currently taken care of from the initial version, nonetheless, we had to continue the improvement of that with the addition of obtaining to concentrate on the second versions capacity to offer a way to attack and kill Titans in the coolest way achievable.

In regards to customization and the characters you can now develop, had been there any troubles in attempting to create a way to have these [new] characters take component in the story like these from the anime?
So in the prior title, there had been characters and their stories to comply with but now, in the second version, we designed much more characters for players to take pleasure in the storyline from distinct perspectives even although the story itself is the identical or in a equivalent style. And the boundary of the characters players’ are employing, will enable them the not be bored even though nevertheless enjoying the story. That is the primary point we wanted to develop new characters.
When deciding on a handheld version [Switch], was the PS Vita version in thoughts for release in the West and if not, is it achievable to know why?
A PS Vita release will only be in Japan, but for the West, we in fact wanted to introduce Attack on Titan two for the Vita but there had been no requests for it! No a single pointed out they wanted to have it so that is why we in no way created a single for the PS Vita and at the moment have no plans to move forward with the concept.
If there was a request/demand for it, would you contemplate releasing a Vita version for the West?
Technologically, it is straightforward to do it and we do not have any purpose or not to do it but, of course, if there is a demand for it, we’ll do it! Honey’s Anime can be the voice for this if you like and let us know!
How distinct will the controls be compared to consoles versions of the game and the Switch?
No distinction. The frame price will be the identical but the resolution will be distinct, and with that, almost everything need to be the identical compared to consoles and the Switch.
Attack on Titan two is quite a lot primarily based on the 2nd season of the anime, and what we would like to know, was it choose to comply with the anime from the really starting or was there any believed of following the manga as an alternative exactly where the story is ahead and of course, much more detailed than the anime.
Yes, mostly since in Japan, we could obtain the licensing which is critical to move forward with a project like this. It is straightforward to function with anime IPs in regards to that, and due to the accomplishment of Attack on Titan, it was the all-natural flow of items to move forward with a game for it which the licensing permitted us to use the assets from the anime. And since the second season of Attack on Titan two was currently created in the story, we decided to incorporate it into a game to maintain the feeling intact from the anime.

Final Thoughts

There you have, people! An additional interview, completed. We do want to thank Koei Tecmo and Koinuma-san for taking the time to answer some of our inquiries. Due to the unexpected quick time we had with Mr. Koinuma-san, it was nevertheless a privilege to interview him. We hope that you all had a great time reading this interview. There wasn’t as well a lot to ask of what we currently knew but nonetheless, it was excellent!

Once again, make certain you all get prepared for the Attack on Titan two release in the coming months and be certain to drop a line to Koei Tecmo on Twitter about bringing a PS Vita version to the West! You heard it from them, we will be your voice to attempt and get this completed since honestly, the Vita demands much more adore!

Alfonso

Editor in Chief

Author: Alfonso “Fonzy” Ortiz

I am a Geek, Nerd, Writer, and lover of all video games, anime, science, technologies and the net. I previously worked for STFUandPlay.com, a contributing writer as the Japanese Corespondent at TheKoalition.com and founded a web site named Transcend-Gaming.com! I at the moment reside in Japan as Editor in Chief of Honey’s Anime and its really talented writers! I am down for something! What do you want to do?

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